Episode 35: The great DLC debacle

Posted on February 10, 2015

Traditionally, Downloadable Content (DLC) was meant to extend a video game’s content, giving the gamer further enjoyment for a small fee. That was the “Good” and still exists in many games today. But then there’s the “Bad”, where we see content at a gaming conference that doesn’t make it to the final game and is later released as DLC. Finally, there’s the “Ugly”, where developers are baking in content on the disc or download but limiting what you can initially play in a game only to unlock said content later once you pay for the DLC. Join El Blanco Gigante, the artist formally known as JFlex, and Doomy as we talk about the state of DLC, Free to Play, and Pay to Win in video games today.

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